![]() ![]() Check out Neil Stubbings’ talk at the IBC 2018 show, brought to you by Maxon’s Rewind. ![]() The technique is so simple that it is sublime – It involves layering various noise elements in Cinema 4D, with a few other tricks. Neil Stubbings has perfected another method that is mostly procedural and provides outstanding results looking like handcrafted work. Hand-painting textures can offer a more natural and analog appearance to 3D work, but it is time-consuming. ![]() Still, a toon-shaded look can sometimes easily identify as computer generated. Many 3D applications offer cell or toon shaders, along with a host of ways to render outlines either through contours, geometry, strokes or some other method. Physically plausible shaders and rendering and non-photorealistic rendering have grown up together, side by side. Not everything needs to be realistically (or hyper-realistically in some cases) rendered. Neil Shows His Unique Approach to Non-Photorealistic Rendering and How he gets Such Painterly 3D Work. ![]()
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